![]() ![]() A1 is different to A5), but in general the max size of a tileset (Images B through E, anyway) is 768x768. Each type of tileset has its own dimensions (e.g. I don't mind having a 32x32 grid but graphically, can it be bigger & more detailed? I have some 48x48 resources I want to use for spells and the player model which operate on 48x48. As far as I can tell, MV is pretty much the same as Ace when it comes to using tilesets (unfortunately - unlimited tileset size and length was a feature I really wanted to return from XP). Is there an equivalent to YEP scripts for VX Ace like MV's?ģ. In regards to scripts, do people still develop VX Ace scripts / are they even as active compared to MV's script community?Ģ. I've even found a few good VX Ace dungeon generation scripts where MV kind of lacks good tutorials or scripts for.ġ. With MV though I will most likely end up having to learn some detailed Javascript to accomplish custom features. 1:01pm Missing Tilesets When I bought this game, i also Immediately purchased the Ancient Dungeons - Winter DLC, and when i booted up the game, i only had around 1/8 of tile set A, and tile set B, every other tile set was missing. Ruby seems less time consuming than Java to learn if I need to learn it at all with the scripts in VX Ace. RPG Maker VX Ace > General Discussions > Topic Details. But I'm at an impasse on what I should learn first to accomplish my project. I don't think it will matter if it's a roguelike system anyway except for processing all enemy actions on the loaded map.įor things like custom menus, they are slightly more available for VX Ace but still hard to find for what I want to achieve. Performance wise, I feel like MV might be a better choice if it's going to be a huge game but I've read that VX Ace performs good too but it's just more CPU intensive. I will also be making the game at a 16:9 - 1920x1080 as an option so there will be really big maps. 48x48 is nice but not exactly necessary as I mainly just want really detailed systems. Graphically, I'm fine with 16x16 or 32x32. But it also has way less scripts than VX Ace and I've been finding hardly any methods to implement them for MV. MV has some really good features like bigger resolutions and bigger tiles and it's in javascript. I've been looking around for trying to find as many scripts as I can for specific mechanics since I don't know much about programming. This asset pack includes: Interior ground and wall tiles - plus Auto-tile compatible versions. I just got MV on sale but I also saw that VX ACE is on sale for $13 as well on humble bundle and ends in like 17 hours as of this post. Get ready to jack in to the CyberPop Interior Tiles Add-on This tileset pack includes multiple interior locations for your characters to explore, lovingly created in my POP graphic style. This guy did something close what I wanted to achieve but mine would be more complex. Make our Own Game - Tutorial Series Bonus. It's going to have many spells with specific effects, unidentified item system, summoning / pet system, relationship system, crafting skills, a ton of different variables that influence stats, etc. Need some help creating tiles in the same style as RPG Maker VX Ace Lunareas here to help. i know some of you are there who really love rpg 2k3 and rather there simple yet beautiful tile-sets in rpg Vx/Vxc and no, no and no the characters are not small, there not pixelated and they or not oddly reshaped i mite be a newbie but ive learned from the best as soon as iḿ finish i´ll post a folder with the conversions of the Resources.My main goal is to create a really big & complex roguelike that functions like Elona+ / Mystery Dungeon. ![]() Now to why im posting, as the header says ive been converting the fsm tile-set over to Vx/Ace format im also working on the character-sheets as well as there behavioral pose getting them to work in vx ace. Hey Guys this i the one and only darkkxng101 ![]() if you plan to use my conversion in commercial games please contact me and you ¨Must rend understand the terms of FSM¨ Credit REFMAP/FSM for the awesome tiles and Muah for the conversions. So, i would like to see if anyone has already, or is looking to make these resources. ive looked through a majority of the resource pages and i have found sharms tiny16 set but not much was there. Click to expand.does not state any restrictions to redistribution of REFMAP resources or the Material Quest games as long as such actions do not infringe upon laws and regulations in your region and do not harm or defame First Seed Material. I have been wanting to make an old style 8 or 16 bit rpg for quite a while now. ![]()
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